NDS/Daemon

From Dev-Scene

< NDS

By Pfhreak.

In Daemon, the player assumes the role of highly advanced space superiority fighter in a top down scrolling shooter (or SHMUP, should you prefer.) The catch is that the player is not a human pilot fighting to save the Earth, but rather a complex computer algorithm capable of changing itself and the ship it flies to suit the needs of the battlefield.

Upgrades

The ship, initially quite weak, can 'slot' three types of upgrades:

  • chassis/powerplant upgrades,
  • Navigation/Computation upgrades, and
  • Weapons/Munitions upgrades.

You have a surprising amount of diversity to choose from (only six in this incomplete version, over 30 in the complete version) many with prerequisites. You may, for example, require an additional power plant before you can slot your Twin Shot Array. This pick and choose style of upgrading gives a large amount of flexibility and customization to the player, and is part of the 'evolution' tie in.

Refactoring Ship

The ship can do more than slot upgrades, however, it can refactor itself to increase its overall power. When the ship undergoes this refactoring process, it examines which upgrades the player seems to prefer, (by examing what the player has slotted) and creates a newer more powerful (and more upgradeable) hull for the player to fly in. For example, if the player fitted two weapons upgrades (Power Recycling and Kinetic Amplification) and one navigation upgrade (Micro Thrusters) the ship would refactor to a more powerful 'weapons-centric' hull with greater fire power and damage capability. If the player preferred instead to use two Chassis upgrades (Powerplant and Micro-Bulkheads) and one weapons upgrade (Power Recycling), when the player refactored, the resulting ship would be a Chassis based hull with more emphasis on armor and defense. As the player continues to refactor several times, the resultant hulls become more and more defined, and more powerful. (Currently, however, the game only supports one tier of refactoring.) A top tier weapons hull may be capable of firing 8 shots at once, while a top tier chassis hull would be able to soak bullets without losing lives. A top tier navigation hull may be able to teleport, or phase out of the screen to safety.

Enemies

The game also supports large enemies, a simple example is shown in the screenshot below. Their behaviors and attack patterns still require a significant amount of work, but they do move and die correctly at the moment.

Story

The final game has a long story arc that explores the nature of the player, as well as the war that the game is set in. Homeworld two style cinemas are in development for the areas in between levels.


Official Homepage: teamnnc.free.fr
Download: Down.png Dev-Scene | Down.png N/A

Dev-Scene (c) Ashley "MrShlee" Hull.