NDS/Puerto Rico DS

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By johanb123.

A port of Andreas Seyfarth's Puerto Rico to the DS.

Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points. He will win the game!

History

7/23/06

  • Here it is - the first successfully tested multiplayer implementation. There are still plenty of glitches to be smoothed out, but I did get through most of a four player game (two humans, two AIs). You must have your connection saved to the WFC settings (with Mario Kart DS or any other official wifi game - yeah, it's a pain - sorry), and it will occasionally crash while obtaining an IP address...so if you get a red screen before the game starts, just try again. I know it's pretty weak, but I did promise something this weekend, so here it is.

7/18/06

  • OK, yesterday, I got my Max Media Launcher (which fits fine in slot 1, by the way) - so I got the chance to test out the multiplayer with two DSes...and it doesn't work. I'll probably be able to devote a nice chunk of time later this week to coercing it into working. Also, WinterMute recently added exception handling to devkitpro, which is making tracking down other bugs much easier as well. Look for some sort of release this weekend.

7/4/06

  • multiplayer test

OK - I realize that everyone who downloaded yesterday's post is rather confused...I only had the server running for about five minutes at a time, and the game is hard-coded to connect to that. So today, I offer you the source and the server programs so that you can test it all out (which I still haven't done). The server is written for windows (it's almost entirely ripped from here), but a *nix port would be trivial. And remember...this is still untested, so if you do get a chance to try it out, let me know how it goes. In other news, to get around the only-one-flashed-DS-problem, I'm doing an Allegro port.

6/29/06

  • Work on TCP/IP multiplayer has commenced. It actually might be done, but I'd like to test it with two DSes before promising anything.

Also, it seems that I've neglected to post a link to the rules, which were graciously transcribed by For Whom the Web Rocks, and are linked without permission.


Official Homepage: http://lpd.ath.cx/
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Dev-Scene (c) Ashley "MrShlee" Hull.