NGC/News
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Dev-Scene Nintendo GameCube News
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2007-12-09 - GCFTP
GCFTP 1.0 by emu_kidid
A FTP Server for the Nintendo Gamecube built with libOGC. This FTP server in no way meets all of the requirements of the complete FTP protocol, however it does work in FlashFXP which is what I tested with.
Features:
- Backup and restore memory card files
- Backup DVD Games or individual files from inside them
- Saving of configuration to memory card and Auto Loading config
- Maximum Speed is about 1.6mb/s to 2.3mb/s from DVD
Note: there is no resuming of downloads/uploads and there is NO delete feature as files on the memcard are not easily recognized from their internal filenames and you may make a mistake. Also, please only upload valid .GCI files to a memory card.. I have done some checks to see if it is valid, but if it's not, I am not responsible if you somehow corrupt a card.
2007-10-09 - Codename DVD Emulator
Codename DVD Emulator
TehSkeen have released information about an upcoming project for the original GameCube.
Codenamed "DVD Emulator v1.1" - This small board housing a MicroSD slot replaces the proprietary DVD-ROM assembly and allows you to make use of the storage space and speed supported by the latest generation of SDHC cards.
- Plug n' Play (No Soldering Required)
- MicroSD / Transflash (SDHC) Support
- Up to 32 Gigabytes of Removable Storage
- Load DOL/ELF Files Directly
- Boot GameCube Backups Directly
- Boot Legacy MultiGame Images Directly
- Includes Custom Operating System
GCOS v4 FINAL
Emu_Kidid has released a new version of GCOS.
- DVD9 support added
- Gamecube Supported (Softmod and XenoGC)
- Straight to disc listing, no waiting
- Auto menu video mode setting
- If a game requires audio, it will ask to be setup (bit of a problem on GC)
- Game listing re-coded
- Improved the .iso generation speed ALOT
- FIXED MEMORY CARD ISSUE!
2007-10-01 - Mupen64g Alpha
Mupen64g Alpha - Nintendo 64 Emulator
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube through the libOGC library.
The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube's ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
Current Features
- 512mbit ROMS
- Pure Interpreter
- Software GFX
- No Audio
- Input & Mempaks supported
- Big endian rom loading from SDCARD (v64)
- Native Saving to SDCARD
- Text GUI
- 4mb RDRAM emulated in this DOL
2007-08-09 - Quake GameCube
Quake GameCube
Peter Mackay took a break from Cave Story this week to work on a port of id software's classic Quake for the GameCube.
There had been a couple of long-standing bugs which halted progress on Quake. Firstly, the SD card library seemed to be reading garbage data occasionally, which would generally manifest itself as corruption when loading the second demo in Quake’s attract mode.
After that bug was gone, fixing the other was much easier. The other bug seemed to cause some variables to get corrupted, but only when starting a new game. Previously I couldn’t tell what the cause was, because the two bugs fed into each other and I couldn’t be sure where the corruption came from.
Quake now runs without crashing and with (almost) full optimisation. And boy, does it run. At 320×264 (PAL), demo 1 runs at comfortably over 70 frames per second. At 640×528, it runs at just under 30.
I implemented input and audio too, so the game is quite playable. Unfortunately, Quake uses the standard C library’s file functions for save game access, so there’s no support for loading and saving games yet.
The port can be run on either the Gamecube or Wii, and ultimately requires something like the SD media launcher or another way of running applications from the SD card to function.
2007-05-18 - First Nintendo GameCube News
First Nintendo GameCube News
I've setup the templates for Nintendo GameCube News!
I'll start grabbing GameCube related news but Id like to find people to support me.